![]() Whether you’re a fan of sneaking, sabotaging or shooting, in both “shooting the breeze” and “shooting bad guys” varieties, Deus Ex allows you to follow your playstyle of choice. As a founding father when it comes to depicting cyberpunk dystopias in video games, Deus Ex has, in one form or another, been entertaining fans since its original release over 20 years ago. The game sold through 2.2 million copies as of last holiday in North America and Europe.Deus Ex might just be one of the most ambitious franchises in history. Just on an intellectual level, I thought it was fascinating that they did some stuff that just drove me nuts."ĭeus Ex: Human Revolution was highly praised by critics as well, earning an 89 on Metacritic. "And it's so cool to see philosophical ideas, game-designed philosophy, explored by two different groups to achieve the same goals in completely different ways, in ways that drove me crazy. "When I got the end of the game and realized that, overall, the experience had been a Deus Ex experience, I sort of sat back and reflected and said, 'Ok, they made different design decisions to achieve the same end goals that I had.' And some day, either I'm going to write an article about that, or somebody who is getting their master's degree at MIT or someplace, is going to write a master's thesis about the systemic differences, the game system differences between Deus Ex and Deus Ex: Human Revolution." he said. The bottom line is that Square Enix and Eidos Montreal took a different approach, and Spector was intrigued to the point that he thinks college students may one day write papers about it. I loved the game, at the end of the day, but I screamed constantly because there were two, three, four things they did where I just said 'Nooooo, why did you this? Noooo!' and, and it wasn't that it was right or wrong, it was different than what I ," Spector noted. "The interesting thing was - and we don't have time to get into this right now, even if even if I were ready to get into it - my wife will tell you, I screamed at the television as I played this game. It made me feel like I was making decisions that revealed more about me than it did about my character, which I loved."Īs much as he enjoyed the newest take on the franchise, Spector was also equally fascinated and frustrated by certain design choices Eidos Montreal made. It had a lot of the sort of gray of the original game where nothing is right and wrong - I really like that a lot. It really captured the spirit of Deus Ex I mean the moment I booted the game up it sounded like Deus Ex, and they understood the importance of how the game sounded. He continued, "And I'm not just saying that. "Just on an intellectual level, I thought it was fascinating that they did some stuff that just drove me nuts" Warren Spector ![]() It was one of the few games I finished, and I know the guys on the team and I know how dedicated they were and how respectful of the original they were their hearts were in the right place and they did a wonderful job." ![]() Speaking to GamesIndustry International in a wide-ranging interview at GDC, Spector remarked, "You know I've tried to stay out of that discussion since the game came out. So how does the Ion Storm founder and original Deus Ex designer, Warren Spector, feel about this newest installment? Ultimately, Spector felt it really "captured the spirit" of Deus Ex, but he was frustrated with some aspects too. Eidos Montreal's Deus Ex: Human Revolution had a lot to live up to after all, the original Deus Ex has often been labeled among the best PC titles of all time for its polished gameplay and narrative.
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